- The entirety of Hyjal, with the exception of the safe zone Wildhome, is a Free For All PvP Zone where only guild members are allowed to group with each other.
- Guilds can claim and control strategic bases throughout Mount Hyjal.
- Each base provides exclusive advantages to the controlling guild.
- Guilds must actively defend their bases from challengers.
First Capture
- Unclaimed bases are captured instantly by the first guild to seize the attack point.
Contesting a Base
- Each base has a dedicated attack point that can be contested by guilds.
- To contest ownership, guilds must right-click the attack point.
- Only one attack point in Hyjal can be spawned at any given time.
- An active attack point will send a worldwide reminder to notify players it can be contested.
Base Cooldown
- Each base has a randomized cooldown timer ranging from 18 to 36 hours after capture.
- When the timer expires, a new attack point spawns, allowing other guilds to challenge the base.
- No battles can occur between 2 AM and 6 AM server time.
- After a battle concludes, there is a 60-minute cooldown before another attack point can spawn at a different base, in case another base’s cooldown expires at the same time.
Preparation Phase
- After an attack point is captured, the base enters a preparation phase.
- Regular reminders are sent to notify players of the time remaining until the battle starts.
- After 5 minutes in the preparation phase, the battle phase begins.
Battle Phase
- Once the battle begins, all NPCs in the combat area will despawn.
- Only players from the attacking and defending guilds can stay in or enter the combat area.
- Players from both sides who are already in the combat area will be teleported to their respawn positions once the battle phase starts.
Scoring and Victory
- Teams earn resources based on the number of Capture Points they control, similar to Arathi Basin, but at three times the speed.
- The first guild to reach the maximum score wins the battle.
Eligibility and Teleportation
- Each base has a maximum number of players allowed on both sides to ensure fairness.
- Players who are ineligible to be in the battle area when the battle starts or while it is in progress will be teleported to Wildhome.
- Defending guild members can use their guild tabard to teleport directly to the base during the preparation or battle phase.
Automatic Resurrection
- An automatic resurrection system is active at each team’s spawn point during the battle.