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Future Possibilities

  • Faction Balance
    • Offer new racial options for both factions to cater to players’ visual preferences.

 

  • Population Balance
    • Successively increase XP rates after certain points in server progression to further incentivize new and existing players to start new characters.

 

  • PvE
    • 5 and 10-man dungeons relevance
      • Create new Legendary quests integrated with both Raids and dungeons to offer exciting new content that can be strategically introduced with or between content phases.
      • Introduce additional rewards such as mounts and pets.
    • Role Balance
      • Redesign some raid encounters to require fewer tanks, addressing the excessive number of tanks required for some encounters.
    • Dungeons and Raids
      • Create additional Dungeons and Raids.
      • Disable the most prominent solo dungeon farming methods, promoting player collaboration.
      • Increase the difficulty in existing dungeon and raid encounters.
      • Introduce custom dungeon and raid encounters with elevated difficulty levels.
      • Implement a teleportation function at dungeon and raid entrances after defeating certain bosses to reduce time spent walking back after a wipe.
    • Shaman Tanks
      • Rework the Enhancement talent tree to make Shaman tanks viable and competitive across all content phases and encounters, while using Mail Armor.
      • Maintain the viability of Melee DPS Shamans without creating any unbalanced Shaman PvP builds.
      • Achieve this by using exactly 51 Talent Points.
      • Modify existing Mail gear to align more closely with the gear progression experience of Plate-wearing tank classes while:
        • Avoiding adding more faction-specific loot to loot tables.
        • Not negatively impacting Elemental or Restoration Shaman loot options.
        • This includes set, non-set, quest, and profession items.
    • World NPCs
      • Expand the available world content with more Quests, and World Bosses.