- Faction Balance
- Offer new racial options for both factions to cater to players’ visual preferences.
- Population Balance
- Successively increase XP rates after certain points in server progression to further incentivize new and existing players to start new characters.
- PvE
- 5 and 10-man dungeons relevance
- Create new Legendary quests integrated with both Raids and dungeons to offer exciting new content that can be strategically introduced with or between content phases.
- Introduce additional rewards such as mounts and pets.
- Reputation
- Add additional Factions and Reputation rewards.
- Role Balance
- Redesign some raid encounters to require fewer tanks, addressing the excessive number of tanks required for some encounters.
- Dungeons and Raids
- Create additional Dungeons and Raids.
- Disable the most prominent solo dungeon farming methods, promoting player collaboration.
- Increase the difficulty in existing dungeon and raid encounters.
- Introduce custom dungeon and raid encounters with elevated difficulty levels.
- Remove unintended Dungeon Skips.
- Shaman Tanks
- Rework the Enhancement talent tree to make Shaman tanks viable and competitive across all content phases and encounters, while using Mail Armor.
- Maintain the viability of Melee DPS Shamans without creating any unbalanced Shaman PvP builds.
- Achieve this by using exactly 51 Talent Points.
- Modify existing Mail gear to align more closely with the gear progression experience of Plate-wearing tank classes while:
- Not negatively impacting Elemental or Restoration Shaman loot options.
- This includes set, non-set, quest, and profession items.
- World NPCs
- Expand the available world content with more NPC’s, Quests, and World Bosses.
- PvP
- Battlegrounds
- Add additional Battlegrounds.
- World PvP
- Add additional incentives for Players to participate in World PvP.
- Zones
- Expand the World with Zones that were never used, but existed in the Vanilla Client or were indicated on the Vanilla World Map.